Singapore's largest student-run hackathon

Hack&Roll is NUS Hackers' annual 24-hour hackathon, and the largest student-run hackathon in Singapore. In the spirit of hacking, we celebrate not just the most useful products, but also reward projects that are "awesome but useless" and for factors such as sheer overall coolness.

It will be happening online at Discord, on 8 and 9 January 2021. It is completely free to attend, and students from all levels are welcome.

There are no limits or themes to the hacks.

Registration, along with more details about the event, can be found at https://hacknroll.nushackers.org/.

View full rules

Prizes

Top 8 (8)

Google Home Mini
Kindle Paperwhite 4

Coreteam's Best Roll

Redmi 23.8" Monitor

Most Annoying Hack

Anker Soundcore Motion Q

Most Entertaining Hack

Yubikey 5 NFC

Most Beautiful Hack

Fitbit Charge 4

Most Socially Useful Hack

Tile Pro Tracker

Best Hardware Hack

SanDisk Extreme Portable SSD

Most Awesomely Useless Hack

Waffle Maker

Best Freshman Hack

Seagate 1TB Portable Drive

Best Pre-University Hack

JBL Clip 3

Best Beginner Hack

Raspberry Pi 4 Model B

Best Use of Data Hack

Google Chromecast

Devpost Achievements

Submitting to this hackathon could earn you:

Eligibility

This hackathon is open to:

  • Students who are studying in any Singapore educational institution, anywhere from primary school to graduate studies, and stay in Singapore
  • Anyone awaiting entry into an educational institution (including NSFs and PhD candidates) and stays in Singapore

We are unable to accomodate international participants this time round as prizes and swag will only be delivered to addresses within Singapore.
Non-students are welcome but will not be eligible for prizes.

Requirements

Build anything you want. Hardware projects are more than welcome!

Judges

32 Judges from diverse backgrounds

32 Judges from diverse backgrounds

Judging Criteria

  • Creativity (40%)
    How new or innovative aspects of the team’s product are. This can be anything from the entire idea behind the product to the specific implementation of certain features.
  • Technical Accomplishment (30%)
    From a technical perspective, how well is the product built?
  • Polish (20%)
    This category is mainly centred around how complete the product seems, considering the 24-hour time constraint. Aesthetics and functional completeness are the two main things to look out for.
  • Usefulness (10%)
    Does the project attempt to solve a meaningful problem?